Bee Hive



The Bee Hive is a structure introduced in MFQM v1.0.8

Description
Bee Hives is a naturally occuring structure in Jungles and the Nether if one has Biomes O'Plenty installed. It is a large structure made of honeycombs. Inside contains lakes of Honey, Loot Chests and also spawn Bees.

Generation
Bee Hives naturally generate in Jungle biomes, they also generate in the Nether if Biomes O' Plenty is installed and hangs on various landmasses in the Nether.

General Information
The Bee Hives are incredibily massive and are the walls may be several blocks thick. One must becareful however because some of the honeycombs are filled with honey and breaking them will cause the honey to escape. While Honey itself is not dangerous, its viscosity will drastically slow down movement and actually cause any player wearing and boots to be stuck quickly.

If one manages to reach inside the Bee Hive, they will find large pools of honey as well as solid blocks of honey. One might be lucky to find loot chests that can contain various items including *Diamonds*. Though one thing to note is that the Solid Honey blocks will slow down movement and will decrease one's jump height while standing on it.

When playing on any difficulty that isn't Peaceful, Bees will spawn near the Bee hives. Bees will immediately attack the player with their stingers if they get too close, by themselves they are nothing but a nuisance but they can be dangerous in large swarms especially if the player is trapped in the thick honey.

Trivia

 * The loot chests in the Bee Hives have their own unique loot table.
 * Its odd why Bee Hives can be found in the Nether considering the honeycombs can be made into Wax which melts in hotter temperatures.
 * Though since the bee hives are located high above the lava, the heat probably doesn't pose an issue.
 * Despite the fact Honey escapes filled honeycombs upon breaking, blowing up said honeycombs with any explosive will not cause this.
 * This is odd since Honey itself is indestrutible due to its liquid nature. This is probably just a technical limitation.